This is part of my on-going diary series for my Doom of Barrowmaze campaign run using Old-School Essentials.
Session 14 - Connecting the Dots
This week the Bastards of Bogtown consisted of...
Retainers
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Katlin, Necromancer 1. Thaddeus' retainer. |
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Dollan, Thief 1. Thaddeus' retainer. |
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Iren, Fighter 2. Psteve's acolyte. |
Downtime
Western exploration
After a week, the adventurers returned to the Barrow Fields and took the very first entrance they discovered, dubbed the "Skeleton Entrance". The group decided they wanted to map portions of the western Barrowmaze. Following a circuitous route, they opened up several unexplored rooms, greatly expanding their understanding of the dungeon.
Eventually, after doing battle with a small group of orcs, the group found what they discovered was the most prominent entrance of the dungeon, which included a semi-permanent block and tackle installation that other adventuring groups used to climb down into the maze. They were annoyed to find that the dungeon wall even contained an advertisement: "Trouble reading this? Visit the Silver Standard Merchant company for all your torch and lantern needs."
Looking to explore further, Barry and Kazrik became trapped in a room, but were able to easy dispatch the skeletons without issue. They noted that it would have been far more dangerous had they taken this entrance as less experienced adventurers. They also encountered the spectral remains of a warrior that the group realized was Thaddeus, who warned them that Vermingetrix the Reaver now roamed the halls of the Barrowmaze.
The group turned south and explored numerous chambers, including a series of halls hidden behind multiple secret doors. Eventually, they found a chamber with a small group of mutants who recognized the group and were surprised to see them, since it had been so long since the group had been around that the mutants had assumed them all dead.
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The current state of the group's map |
Turning South
Completing a large, connected section of their map, the group ventured west and then down a south-leading passage. To the north, they found a bricked up wall, which they decided to break down. Within was a hallway and three doors. The first door held little, but the second door contained a room full of skeletons that animated and attacked. At the same time, a small group of robed, "plague skeletons" approached from the group's escape route, and a desperate battle broke out.
The party split up to face off against both groups, trying to avoid losing any retainers. A necromancy spell and tactical positioning prevented any losses among the party. In the skeleton room, the group found one of the stone tablets of the maze, and Psteve decided to read it. As he read it, the cleric realized his eyes had gone dark, as the tablet cursed him with blindness!
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